Passive perception (10+ modifier) will be used for ambushes and such.

Hit Points

Feat changes
Weapon Focus: prerequisite BAB + 1 removed
Deflect arrows: alternate prerequisite, Weapon Focus in weapon used to deflect . It can also deflect bullets because why the fuck not.
Vital Strike: works any time you only make one attack in a round (excluding AoOs)

Combat Maneuvers
Provoke only on a failed check.

Use 3.0 Size Rules. This way we don’t have to fart around with making sure there are small weapons for small characters.
Short spear, quarterstaff, light flail and bo staff are finesseable.
Spear is also a one handed martial weapon.
Greatclub is a simple weapon.
Strength may be used for attack rolls with thrown weapons.
Bows are exotic weapons. (Rangers and Hunters may choose bows as martial in exchange for guns, barbarians treat them as martial.)

Guns Everywhere
Guns target normal AC, not touch. Revolvers and bolt action rifles simple weapons.

Low magic automatic bonus progression

Fractional BAB and Saves

Let’s vote on staggered advancement.

No color-coded for your convenience dragons.

Iterative Attacks:
When a PC gets his first iterative attack (at BaB +6), he gets the ability to make a second attack at a -2 penalty to all attacks for the round to gain another attack at full BaB.
This attack functions similarly to Flurry of Blows, Two Weapon Fighting, and Rapid Shot, and stacks with these abilities. Also compatible with Haste.
When the character would normally get subsequent iterative attacks (at BaB +11 and +16), he instead reduces the penalty for taking iterative attacks by 1 (e.g., a character with BaB +11 can take an extra attack at only a -1 penalty to all attacks).

Breaking Up Your Move
You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet. This movement still provokes opportunity attacks.

Moving between Attacks
If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again. This movement still provoked opportunity attacks.

1 Platinum = Ten-dollar, 1 Gold = 1 Dollar, 1 Silver Piece = Ten-penny, 1 Copper = 1 Penny.


Showdown in the Stolen Lands Eak Eak