Houserules

Dragons
No color-coded for your convenience dragons.
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Money
1 Platinum = Ten-dollar, 1 Gold = 1 Dollar, 1 Silver Piece = Ten-penny, 1 Copper = 1 Penny.

Using Pathfinder

Resting

Low magic automatic bonus progression

Fractional BAB and Saves

Let’s vote on staggered advancement.

Dueling

Guns Everywhere
Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are martial weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level..

Guns target normal AC, not touch.

Skills
Passive perception (10+ modifier) will be used for ambushes and such.
Acrobatics: Strength modifier may be used for jump checks.

Weapons
Short spear, quarterstaff, light flail and bo staff are finesseable.
Spear is also a one handed martial weapon.
Greatclub is a simple weapon.
Strength may be used for attack rolls with thrown weapons.
Bows are exotic weapons. (Rangers may choose bows as martial in exchange for guns.)

Iterative Attacks:
When a PC gets his first iterative attack (at BaB +6), he gets the ability to make a second attack at a -2 penalty to all attacks for the round to gain another attack at full BaB.
This attack functions similarly to Flurry of Blows, Two Weapon Fighting, and Rapid Shot, and stacks with these abilities. Also compatible with Haste.
When the character would normally get subsequent iterative attacks (at BaB +11 and +16), he instead reduces the penalty for taking iterative attacks by 1 (e.g., a character with BaB +11 can take an extra attack at only a -1 penalty to all attacks).

Breaking Up Your Move
You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your action, and then move 20 feet. This movement still provokes opportunity attacks.

Moving between Attacks
If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again. This movement still provoked opportunity attacks.

Feat changes
Weapon Focus: prerequisite BAB + 1 removed
Deflect arrows: alternate prerequisite, Weapon Focus in weapon used to deflect
Vital Strike: works any time you only make one attack in a round (excluding AoOs)
Improved Unarmed Strike is a martial weapon. If you gain IUS as a class feature, you instead gain Weapon Focus (IUS)

Bonus feats
Power Attack, Combat Expertise, Weapon Finesse

Combat Maneuvers
Provoke only on a failed check.
CMB uses either dexterity or strength

Houserules

Showdown in the Stolen Lands Eak Eak