Physician

You are trained to repair injuries, and treat poisons and diseases. You may have been formally trained at a university or picked up your skills as hoc in a village patching up farm injuries.

Skill Proficiencies: Medicine, Investigation
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A medical journal, a notepad and pencil, an herbalist kit with suturing supplies, soap, a set of common clothes, and 5 gp

Speciality

During a your time as a medic, you handle your job in different ways in your unit or army. Roll a d6 or choose from the table.
d6 Specialization
1 Surgeon
2 Nurse
3 Doctor
4 Battle Medic
5 Assistant
6 Supervisor

Feature: Medicine
Through advanced training in medicine and healing techniques, you can repair damage at a faster rate. When seeing to a character, you can set bones, suture lacerations, and apply a myriad of balms, unguents, and other remedies to expedite the healing process. Such care must take place during a short rest or a long rest. You must have a clean environment and adequate supplies to end to a subject using physician’s skills. At the end of the rest, make a Wisdom or Intelligence Medicine check with the results as follows.

Heal Check Result (short/long)

  • 5 1d8 hps/ 1 HD
  • 10 2d8 hps/ 1d2 HD
  • 15 3d8 hps/ condition or 1d4 HD
  • 20 4d8 hps/ condition and 1d4 HD
  • 25 5d8 hps/ condition and 1d6 HD
  • 30 6d8 hps/ condition and 1d8 HD

Suggested Characteristics

As medic war never changes but it can change you. You may stay sane or go insane from combat or from the sight of the injured people.
d8 Personality Trait
1 I’m respectful and polite
2 I will never give up
3 Danger will not stop me from helping
4 I’m haunted by memories of people I couldn’t save
5 I enjoy fixing things
6 I have a sense of humor… sometimes odd
7 I have many stories of seeing serious injuries
8 I’m quick to make new friends
d6 Ideal
1 Responsibility: We will save lives no matter the cost (Lawful)
2 Greater Good: We will sacrifice our lives if needed (Good)
3 Independence: We are not judges, our job is to save lives (Neutral)
4 Soldier: Sometimes to save a life, you must take a life (any)
5 Solo: Sometimes it’s not worth risking my life for yours (Evil)
6 Judge: Listen, I’m the one who will decide if you live or not (Chaotic)
d6 Bond
1 I will risk my life to save another
2 I will never leave anyone behind
3 The safety of my patients is my priority
4 I fight for those who cannot defend themselves
5 My family medical experience inspired me to save lives
6 My job is my life
d6 Flaw
1 My hesitation cost many people their life
2 The injuries i’ve seen have haunted me
3 I will never forgive the enemy, even after it’s all over
4 Sometimes I prefer to work alone
5 I can never get along with comrades that I dislike
6 I have no respect to anyone until they have proven themselves

Physician

Showdown in the Shadow Lands Eak Eak